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Update 1.2.6
PlayerDataSync 1.2.6-ALPHA
1.2.6 Alpha 30.12.2025, 18:28
Release Notes
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[1.2.6-ALPHA] - 2025-12-29
Improved
- Inventory Synchronization: Significantly improved inventory sync reliability
- Added
updateInventory()call after loading inventory, armor, and offhand to ensure client synchronization - Improved inventory size validation (normalized to 36 slots for main inventory)
- Improved enderchest size validation (normalized to 27 slots)
- Better armor array normalization (ensures exactly 4 slots)
- Enhanced error handling with detailed logging and stack traces
- Added debug logging for successful inventory loads
- Added
- ItemStack Validation: Enhanced ItemStack sanitization
- Improved validation of item amounts (checks against max stack size)
- Better handling of invalid stack sizes (clamps to max stack size instead of removing)
- Improved AIR item filtering
- More robust error handling for corrupted items
- Logging System: Improved logging consistency
- Replaced all
System.err.println()calls with proper Bukkit logger - Replaced all
printStackTrace()calls with proper logger.log() calls - Better log levels (WARNING instead of stderr for compatibility issues)
- More consistent error messages across the codebase
- Improved logging for version compatibility issues
- Stack traces now properly logged through plugin logger instead of printStackTrace()
- Replaced all
- Code Quality: Further improvements to error handling
- Added comprehensive exception handling with stack traces
- Better debug logging throughout inventory operations
- Improved client synchronization after inventory changes
- Better resource management and cleanup
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